Venting or getting into the ventilation hatch or vent of Among Us is a skill available within the game. However, this is not an ability available to all players, since we are talking about an ability specific to the Imposters. It can also be used by those characters that have a role similar to that of Impostor within the new roles that are being added in the game, such as the role of Engineer.
The venting ability is activated once we are very close to a trap door, replacing the sabotage ability. If we activate the ability when we are close to the trapdoor, we will directly get inside and we can select the trapdoor we want to exit through. But, of course, we will have to be very careful not to be seen in the process.
This ability allows us to move quickly around the map and also to hide when we have committed any suspicious activity. Each trap door has a minimum of two connections and a maximum of three and these will lead us to different rooms and key points of each map.
When you activate venting we will see an animation in the game in which the trap door opens, however in the Polus map it is different because the ventilation system is composed of holes instead of vents with grids.
Below, we tell you how to use the trap doors efficiently in Among Us and some tricks to get the most out of the vents in the game.
How to make good use of the trap doors in Among Us?
As mentioned above, using a trap door in Among Us is very simple, we just have to approach the vent and where before the sabotage button appeared, now a button to vent will visibly appear. So far so good, the difficult part is to know how to use these conveyor ducts intelligently to get an advantage in the game.
Before we start we have to take into account that once we enter the ventilation duct, the reuse time of the Impostor’s kill ability stops, so we can not abuse when using them.
As for the role of engineers, the time they can be inside the trap door is limited and the cooldown of the ability is higher than for the Impostors.
One of the most efficient ways to use the vents is to know the maps well. Below you will find some details about the vents in the main maps of Among Us:
In the Skeld map there are vents in almost every room. We will not find ventilation hatches in the following rooms: Warehouse, communications and O2. In this map we will only be able to move between two places.
The MIRA HQ map is an exceptional case when it comes to taking advantage of the ventilation ducts, since it is a map in which all the vents are connected to each other and the maximum number of places to which we can ventilate is 3.
Mira HQ is the only map in which you can travel to a vent that is not connected to another vent, having total freedom around the map. Therefore, we are facing a map in which the trap doors are a very important strategic element. The rooms in which there are no trap doors are two: Warehouse and communications.
In the Polus map we will find ventilation hatches different from the rest of the maps, because instead of being vents they are holes that have another aspect. This map offers the advantage that the rest of the players will not know when someone has ventilated, since it does not offer animations or sounds. It is, undoubtedly, a fact to take into account whether we are Imposters or crewmates.
Curiosities about the trap doors in Among Us
The trap doors in Among Us offer us a lot of interesting facts and curiosities. Here they go:
- In the Mira HQ map the vents are of different sizes from each other. One of the examples is the balcony vent, which is smaller than the rest.
- As mentioned above, in Polus the vents look completely different and do not animate.
- Communications is the only room that has no ventilation in any of the maps.
- Outside in Polus is the place where we will find the most vents in Among Us.
- If the character using the vent has a pet, that pet will disappear a few frames after it enters the vent.
- If someone calls an emergency meeting while an Imposter or Engineer is at the trap door, they can briefly be seen standing on the vent before moving to the meeting table.
- If the Clean Vent task is in use, the vent cannot be used. Likewise, if a crewmate starts the task and there is a player in the vent, the player will be ejected.
- Engineers who have “Clean Vent” cannot enter the vent in which they have the task until the task is completed.
- Engineers cannot be killed while inside the vent.